﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using SlimDX;

namespace SGX
{
    enum LightType
    {
        Directed,
        Point,
        Spot
    }
    struct Light
    {
        public Vector3 pos;
        public Vector3 dir;
        public Vector4 ambient;
        public Vector4 diffuse;
        public Vector4 spec;
        public Vector3 att;
        public Vector3 spotAtt;
        public float range;
        public LightType type;
    }
}
